Group work Notes :)

A good arg…

Dark night – actual character development narrative within its self kept interest and was a very affective tactic

-attention to detail

- having a tangible reward – satisfaction for players

- ease of access – using mediums that are easy to use, free etc

-utilizing pre existing medium AFFECTIVLEY making it integrate seamlessly

- Having an actual ending – alternate endings player more control

   - more options / player deciding which path to take

Incentives
(tangible rewards)
Ease of access to mediums
(free, easy, existing integrating it into your ARG to create a seamless affect)
Attention to details
(Consistency, character development)

More options for players
(different directions/paths to take, different levels of clues challenges)

Location Based
(clues relating to physical locations, may tie-in with the movie or whatever it is being promoted)

Mediums
 links, vodeos, codes, advertising, navigation, phone calls, recorded messages, Facebook, tumblr, twitter, youtube etc) 

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