Group work Notes :)
A good arg…
Dark night – actual character development narrative within its self kept interest and was a very affective tactic
-attention to detail
- having a tangible reward – satisfaction for players
- ease of access – using mediums that are easy to use, free etc
-utilizing pre existing medium AFFECTIVLEY making it integrate seamlessly
- Having an actual ending – alternate endings player more control
- more options / player deciding which path to take
Incentives
(tangible rewards)
Ease of access to mediums
(free, easy, existing integrating it into your ARG to create a seamless affect)
Attention to details
(Consistency, character development)
More options for players
(different directions/paths to take, different levels of clues challenges)
Location Based
(clues relating to physical locations, may tie-in with the movie or whatever it is being promoted)
Mediums
links, vodeos, codes, advertising, navigation, phone calls, recorded messages, Facebook, tumblr, twitter, youtube etc)